This language uses the Dart programming language and is based on the concept of "everything is a widget", which means that everything in Flutter is a widget.
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Google has revealed that the upcoming Flutter application development framework update will address a longstanding issue in the SDK. A core goal of Flutter is to ensure that cross-platform apps deliver a “native” experience on all supported platforms, ranging from Android and iOS to Windows, Linux, macOS, the web, and more.
However, a persistent issue has been the difference in scrolling behavior between Flutter apps and traditional Android and iOS apps.
Documentation has been provided on how to revert to the previous behavior.
In conventional apps, the scrolling speed is unaffected by the number of fingers touching the screen. In contrast, in Flutter apps, scrolling accelerates based on the number of touches or pointers used. This unique behavior has been labeled as Flutter’s “shibboleth” and has been a topic of discussion for years.
Although the Flutter team was aware of this issue even before the stable release in December 2018, a complete solution has recently been implemented. The upcoming 3.18 update of Flutter, currently in beta testing, will incorporate this new default behavior, aligning it with the Android scrolling standard. Additionally, there are plans to enhance scrolling accuracy on iOS for a more consistent experience across all platforms.
For developers who prefer to maintain Flutter’s original scrolling style, the team has provided documentation on how to revert to the previous behavior.
Note: This content has been translated with an artificial intelligence tool, so the translation may be slightly inaccurate. The original version written by our editor is the the Spanish version